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Monday, October 21, 2024

New Release: Demon's Bluff (Hollows Book 18) by Kim Harrison

“Blends the best qualities of Anita Blake and Stephanie Plum. . . . Kim Harrison carries it off with style.”—Jim Butcher, #1 New York Times bestselling author of the Dresden Files series on the Hollows series

Demon's Bluff (Hollows Book 18)

by Kim Harrison
Rachel Morgan must go on a deadly journey—into the past—in the next thrilling Hollows novel in the #1 New York Times bestselling series.

What’s a witch to do when the coven of moral and ethical standards demands she untwist a curse—but an essential spell component no longer exists? There’s only one choice: go back in time.

Caught between self-exile and an Alcatraz cell, Rachel must find an Atlantean mirror to reverse the curse and prove to Cincinnati’s brand-new witch coven that, no, she does not practice illicit magic. Unfortunately, the only mirror of its kind in existence belonged to the insane demon Newt, forcing Rachel to go to the past to bargain with her for it.

But the time-travel spell goes awry, dragging Elyse, the young leader of the coven, into the past with Rachel. They expect to land five years in the past but instead arrive two days before Rachel’s long-lost love, Kisten, dies. Heartbroken and torn, Rachel knows she can't change the past.

Even with no allies, Rachel still has one thing going for her: Cincinnati is her city, now and forever. If she can find a way to work with Newt and prevent Elyse from becoming the demon’s next familiar, they might all get home.


photo by Myra Klarman Photography
About the Author:
I'm Kim Harrison, best known for penning the Hollows series though I've tried my hand at YA, traditional fantasy, graphic novels, and a one-of-a-kind world book. I grew up reading science fiction and fairytales, which means my fairy garden has Daleks in it. Recently, I've moved back to my home state of Michigan after a ten year stint down in South Carolina, and it feels good to be home--even with the snow and cold. I've been traditionally published for almost twenty years, and a good day is still one where there is nothing to distract me from my keyboard.

Kim Harrison is best known as the author of the New York Times #1 best selling Hollows series, but she has written more than urban fantasy and has published more than two-dozen books spanning the gamut from young adult, accelerated-science thriller, several anthologies, and has scripted two original graphic novels set in the Hollows universe. She has also published traditional fantasy under the name Dawn Cook. Kim is currently working on a new Hollows book between other, non related, urban fantasy projects.

Sunday, October 20, 2024

Fantasy Adventure: The Dungeon Anarchist's Cookbook (Dungeon Crawler Carl) by Matt Dinniman

The Dungeon Anarchist's Cookbook (Dungeon Crawler Carl) - Hardcover

by Matt Dinniman
October 22, 2024
Book 3 of 7: Dungeon Crawler Carl
Welcome to the Iron Tangle! Carl and his ex-girlfriend’s cat, Princess Donut, have to team up with other contestants not just to survive, but to solve a deadly puzzle in this third, mind-twisting novel in the addictive Dungeon Crawler Carl series by Matt Dinniman—now with bonus material exclusive to this print edition.

Earth has been transformed into the set of the galaxy’s most watched game show: Dungeon Crawler World, a nightmarish, multilevel, video game–like dungeon filled with traps, monsters, and mind-bending puzzles. Carl and Donut have survived so far, but this fourth level is unlike anything they could imagine. The Iron Tangle: an impossibly complicated subway system tied together into a knot of trains of all kinds, from classic steam engines to sleek modern cars. Up is down. Down is up. Close is far. The cars are filled with monsters, the railway stations aren’t always what they seem, and the exit is perpetually just a few stops away.

The top ten list is populated, and Carl and Donut have made it. But that popularity comes with a price. They each now have a bounty on their head. They must work with other crawlers to solve the puzzle of the floor, but how can they do that when they don’t know who to trust? The secret to unraveling it all may be hidden in the pages of a seemingly useless book.

Welcome, Crawlers. Welcome to the fourth floor of the dungeon.

Includes part three of the exclusive bonus story “Backstage at the Pineapple Cabaret.”

Praise for Dungeon Crawler Carl

“Fresh. Creative. Hilarious. I'm obsessed…Princess Donut is my queen.” – Actor, producer and New York Times bestselling author Felicia Day

"I don't always say nice things about a book just because the writer has compromising pictures of me engaging in some very complicated international crimes, but when I do, I say them about Matt Dinniman's Dungeon Crawler Carl! Also, this series has no goddamn business burying so much depth and emotion and complexity under its bawdy, gory surface, but it does so anyway. What a wild-ass and unexpected delight." – New York Times bestselling author Scott Lynch

"If there's a better LitRPG than Dungeon Crawler Carl, I haven't read it." - Shirtaloon, author of He Who Fights Monsters
“Dungeon Crawler Carl is the best start to a series I’ve read this year. I wish I’d tried it sooner.” – Will Wight, author of the Cradle series
 

Excerpt. © Reprinted by permission. All rights reserved.
1


Time to Level Collapse: 10 days.

Views: 43.1 Quadrillion

Followers: 677 Trillion

Favorites: 158.1 Trillion

Leaderboard rank: 6

Bounty: 100,000 gold

Red Line.

Welcome, Crawler, to the fourth floor. "The Iron Tangle."

Your title has reverted to Royal Bodyguard.

Sponsorship bidding initiated on Crawler #4,122. Bidding ends in 45 hours.

The world rumbled. The ground shook. I stumbled backward the moment we appeared, but I was held upright by a metal wall. Lights flashed in a quick staccato, pulsing on either side of the long, thin room. I felt the thump, thump, thump under my feet. We were in a long plastic-and-metal tube that vibrated and thundered. The lights in the room blinked out, then turned back on.

Mongo screeched in anger and fear. Donut jumped to my shoulder, trembling. Katia clutched on to a metal pole rising from the floor to the ceiling.

New achievement! I'm on a train!

Choo Choo, Motherfucker.

Reward: You've received a Train Conductor's Souvenir Hat! Wear it with pride!

"It's a subway car," I said. We hurtled through a tunnel, racing toward some unknown destination.

A double aisle of seats, facing inward, filled the train car. The seats were made of beige molded plastic with brown cushions that were ripped and tagged with marker and spray paint. The words were in nonsensical letters in the Cyrillic alphabet. The floor was dingy and pocked. Scorch marks dotted the plastic walls. Poles rose to the ceiling at regular intervals and also ran the length of the car. The whole place smelled like a pile of dead rats.

The train car was empty except for our party.

"It's a Metro car from Moscow," Katia said. "But the ones I rode were in much better condition than this. And cleaner." Her face had returned to the mostly human, blond-haired form she'd held earlier. Her nose had been knocked halfway around her face the last time I'd seen her in her doppelganger form, but she'd willed it back into place.

At the end of the subway car was a closed door with no window. Above the door hung a small electric sign with red words scrolling across the top.

Red Line, Car 20. Next stop: Sirin Station (81) in 12 minutes and 32 seconds.

"Everybody get dressed," I said. I sat down in the chair and quickly began the process of putting my gear back on. I briefly examined the stupid train hat we'd received, and it was junk. It wasn't magical. It was a simple blue-and-white hat one would see on a toddler. It had the words "I rode the Iron Tangle" embroidered on it.

"Carl, it says I have to pick a new class because of my Character Actor skill. I only have six minutes to choose, or I will get a 'random' one," Donut said. "The list is full of new stuff. Not the same as before."

Carl: Mordecai. Help Donut pick a class. She's going to read off some choices. We're in a moving train car. I think it's a subway-system-themed floor.

Mordecai: Welcome back. Donut, hit me with the suggested list.

Donut: I DON'T LIKE THESE CHOICES, MORDECAI.

As Donut rattled off a list of options in the chat, including things like Alley Cat Brawler and Nec-Cat-Mancer, I moved to the window and peered outside.

We moved swiftly. The exterior wall of the tunnel was right there, barely inches from the window. It appeared to be made of dirt or rock. Lights flashed by occasionally as if electrical lights were built into the tunnel walls at random intervals.

"Why does she always type in all caps?" Katia whispered as I peered out the window. "Is it because she's four-legged?"

"No. It's because she's Donut."

"She's quite the handful, isn't she?"

I remembered what Odette had said about Hekla wanting to steal Donut away.

"More than you know," I said.

We had 10 days to complete this floor. Our first priority would be to find a stairwell. If we were constantly moving, that was going to provide a unique challenge. There were only 9,375 stairwells this time. If the level truly was subway- or train-themed, and this wasn't just taking us to some random location where the floor was really going to begin, we needed a map. Even if there was a stairwell at each and every stop, that suggested this system was beyond huge. Finding a stairwell wouldn't be enough if we didn't know how to circle back.

My Escape Plan skill couldn't find any directions or maps, at least not in this car. The skill worked great, but you had to know where the hidden maps were before you could utilize it.

"Wow," Katia said. "My constitution is double what it normally is. I'm at 102. I have an active momentum bonus even though I'm not moving."

"Good," I said. That means you're our meat shield, I didn't add. "I hope that's by design. Otherwise, I wouldn't get used to it. If the showrunners didn't mean for that to happen, you can bet it'll be patched out tonight."

If we were going to be doing a lot of close-quarters fighting this level, that meant I needed to work on my hand-to-hand. Last floor had been all about explosions. I suspected that was going to take a back seat here.

Donut: SO, SHOULD I DO THE FOOTBALL HOOLIGAN OR THE FIRECRACKER CLASS? QUICK, I'M ALMOST OUT OF TIME.

Mordecai: Hooligan. If you're going to be stuck in a series of tubes, it's the best choice. It comes with a momentum bonus and several team buffs. Plus the Mascot skill, which gives a bonus to Mongo.

Donut glowed for a moment.

Donut: I DID IT. I GOT THE MASCOT SKILL! BUT I DIDN'T GET GROUP CHANT OR MOVING RIOT. I GOT THE 10 POINTS TO MY CONSTITUTION, THOUGH.

Mordecai: Damn. Chant would've been good. Okay, you three. I just peeked my head out of my room, and I am in what appears to be a train station settlement. It looks as if the stores and inns are placed at these stations. This is a bigger one where you can switch between three different train routes. One of the trains is a subway like you described, but another is much larger. Like a regular transcontinental railway train. Get off at the next station, and see if you can find a safe room or inn.

Carl: 10-4. By the way, thanks for telling us about the bounty.

Mordecai: So you made the top 10, huh? Find a safe room, and we'll talk.

I looked at Donut. I tried to remember what she'd lost by switching away from Artist Alley Mogul. The only noteworthy benefits were the +5 to dexterity and the 15% bonus to item sales. Also, she'd received a few extra coins when we went down the stairs, but it wasn't much. The loss of the dexterity bonus would probably be the worst part. "So what do your new skills do?"

The ground rattled as we went around a bend. The lights flickered.

"I only got a couple of new ones. It came with a skill that would've raised my damage if we were moving, but I didn't get it. The best one is Mascot. If Mongo deals damage to an enemy, everybody in the party receives a bonus to dexterity and constitution. If he kills a mob, the bonus lasts for a couple hours."

"That is a good one," I said.

"Also, my constitution went up by 10 points. Oh, and I got a skill called Guinness that doubles my strength if I'm drunk."

"Are you serious?"

"Quite," she said. "So if we're going to be doing any fighting, we'll need to stop at the club first so I can get another Dirty Shirley."

Carl: Mordecai, is it me or are these classes better than what we were offered before?

Mordecai: It's an unintended benefit. A lot of these rarer classes weren't available because she didn't meet the minimum requirements. But as her stats increase, the classes she's offered on each level will be better. There's another benefit I hadn't anticipated, too. She'd received a level 5 Negotiation skill with that Artist Alley class. Before you guys left the third floor, she'd raised the skill to level 7 thanks to all that selling you did. When she lost that class, the five levels went away, but she retained the two she'd received, including the skill experience, so it actually bumped itself up to four on its own.

Carl: Wait, I don't understand. So if she gets a temporary skill, she keeps it the next floor down? What about the stat point increases?

Mordecai: She won't keep the stat points. But as long as she uses a skill enough to level it at least once, it looks like she'll keep it, minus the levels she received as being a part of that class. Skill experience is a complicated, under-the-hood metric crawlers can't see. It takes a lot to break the cherry, so to say, and obtain level 1. But once you're in, you're in. So in other words, use Mongo as much as you can, and you'll keep that Mascot benefit. Also, from now on, we should keep an eye out for classes with rare spells. If she levels the spell at least once, then I think she'll keep it.

Carl: That seems like a bug.

Mordecai: I think it might be. So don't talk about it out loud or bring attention to it. They probably won't notice until she manages to keep a spell from one floor to the next. Now get to work. I'll look for a map, but you should, too.

"Katia," I said. "You have the Pathfinder skill. Do you see anything?"

"The skill is only level three. It was level one when I got it, and it's hard to upgrade. I have to keep my map open all the way to train it. My old game guide said I needed to find a training guild to really boost it. I can zoom my map out really big, but when I do, I don't see much. There are tubes everywhere, like a mess of noodles. Though a minute ago, I saw another train rush by on another track on the other side of this wall, shooting off at an angle from us. As for this train, there are 20 cars, and we're on the last one."

"Can you see any mobs?"

"No. It usually doesn't show monsters. But if we're close to a stairwell or a safe room, I'll get a notification. But I can see car number 15 is shaped differently than this one. I can't see what it is. It's not a passenger car like this one."

I looked on my own map, and it showed the first half of car 15. I knew normally my map zoomed out a little bigger than that, but it shrank while we were moving. If Katia could see all 20 cars, then that skill really did make the map a lot bigger. The map also helpfully labeled the cars for me, something I hadn't seen before. We were in Cabin #20-Passenger Car.

"What does the label say for that 15th car?" I asked Katia.

"It just has a question mark."

I examined the back wall of the train. Normally there'd be some sort of emergency exit. Instead, it was just a solid metallic wall. I wondered what would happen if I attached an explosive to it, breached the wall, and jumped out onto the track. Considering how tight the tunnel was, we'd probably get squished by the next train in a matter of minutes.

"Okay, guys," I said. "Let's go check it out."

I moved down the center aisle. Donut jumped to my shoulder. Mongo pushed his way to my side. He had to struggle past the vertical poles. If he got much bigger or the aisles any tighter, it was going to become a problem. We came to the door, which seemed out of place here. There was no glass window. I sensed this door was something added by the dungeon, and normally there'd be a short, open gangway where one could walk the length of the train unimpeded. Above, the timer to the next stop was at five minutes.

"I'm going to pull the door open. Katia, your constitution is four times mine, so you go in first. You okay with that?"

She swallowed but then nodded. I could see she was trembling. "I guess that's my job, isn't it?"

"Don't worry, sweetie. We have your back," Donut said.

The door slid to the side, revealing a small, enclosed space between the two cars. The gangway floor bounced up and down. The walls connecting the two train cars were a black accordioned material that looked like reinforced fabric. The distance between the two cars seemed longer than it should be. Below my feet was a panel that I could presumably pull up to get to the connector. A second door appeared, leading to the next car, and I put my hand on it. Behind me, Katia now held a small glowing ax.

"Have you used that thing before?" I asked.

"It's a good weapon," she said. "But my strength isn't high enough, and it doesn't do a lot of damage. Though I killed some lumber monkeys with it."

I nodded. "Here we go."

I slid open the door, and she leaped inside. Mongo jumped in with her, snarling, causing her to face-plant. I stumbled back at the pet's sudden, unexpected forward motion.

"Goddamnit, Mongo!" I yelled, examining the room for threats.


About the author
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Matt Dinniman is a writer and artist from Gig Harbor, Washington. He is the author of the best-selling Dungeon Crawler Carl series along with several other books about the end of the world. He doesn't really hate Cocker Spaniels, and he plays bass in two bands.

Saturday, October 19, 2024

Excerpt: Upas Street: Shocking Specter (The Botanic Hill Detectives Mysteries Book 6) by Sherrill Joseph + giveaway

Upas Street: Shocking Specter (The Botanic Hill Detectives Mysteries Book 6)
by Sherrill Joseph
September 7, 2024
Genre: Middle Grade Paranormal Mystery
Do you dare enter Dr. Frankenstein’s la-BOR-uh-tree?

A fearless quartet of teen sleuths, the Botanic Hill detectives, travel to Llanfair, a fictitious Welsh village in present-day California, to solve the mystery of the Shocking Specter.

The green-glowing apparition reportedly roams the countryside, setting fire to buildings and meadows during the new moon. The occurrences began shortly after a motion picture stagehand Scotty Roberts’s accidental death by electrocution in this case inspired by the filming of Universal Pictures 1931 classic horror movie Frankenstein.

Supernatural?

Coincidence?

Or is criminal activity at work?

And why, nearly a century later, has the Shocking Specter returned?

Readers will enjoy learning about real-life horror film star Boris Karloff, Frankenstein author Mary Shelley, other key players in the movie’s production, and some early Hollywood cinematic history. Our fabulous four might need to kick some monsters to the curb to solve this challenging mystery!

For ages 9 to 14. Adults like this series, too! My present-day Middle-Grade mysteries have a twist of history, this time, harking to the filming of 1931's Universal Pictures classic horror movie Frankenstein. It is not within the Young-Adult genre that serves ages 14 to 18.

What readers are saying:
“Follow our detectives to the fictitious Welsh settlement of Llanfair, California, as they chase a green-glowing specter and get caught up in a riveting mystery that will introduce young readers to the magic of old Hollywood horror movies. Kids will stay intrigued from start to finish.”
--KIMBERLEY KRAMER, Literacy Specialist, Saint Katharine Drexel Academy, San Diego, CA

“I loved this book and could not put it down! I loved learning about the Hollywood monsters from the old-time days and meeting the people of Llanfair. You will not be sad that you chose this book to read.”
--SOPHIA O., age 10, San Diego, CA

“As a professor of History of Film and Monster and Character Makeup Design, I was intrigued from the first page of this book! The Golden Age of Hollywood is brought to life in the eyes of the young protagonists through their exploration of Universal Studios’ Frankenstein franchise. Joseph not only captured my attention with the charm and intelligence of her four detectives but had me searching for clues and secret messages (Easter eggs) to unravel this horror-movie-inspired mystery. Joseph includes facts about Boris Karloff that I did not know, which delighted me to no end. Jack Pierce may have never received an Oscar for his iconic makeup designs, but he gets a wonderful tribute through this exciting story. A must-read for mystery lovers and film buffs of all ages.”
--SHARON LYNN, award-winning author of A Cotswold Crimes Mystery series; aka SHARON BOLMAN, Senior Professor of Digital Video and General Education, University of Advancing Technology, Tempe, AZ

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Excerpt: From Chapter 16, “Burning Thoughts”

Background: The four Botanic Hill detectives are having dinner with their Llanfair hosts, Mr. and Mrs. Llewellyn. There was one night to go before the new moon and the specter’s likely appearance, so this evening should be relaxing . . .

The detectives took turns filling the couple in on all the clues and leads they had gathered so far. As usual, Lanny was quick to remind everyone that evidence was scarce so far, but they hoped they were on the right track.

The diners also discussed the day’s unlocked-door issue at the tower museum and were glad the problem seemed under control now. But it would be critical to find out who made a duplicate key and why.

As Moki was reaching for dessert, a powerful, clanging sound began.

The Llewellyns pushed back their chairs immediately and headed for the front door.

Mrs. Llewellyn turned around to the detectives. “It’s a warning bell coming from the village church. Something terrible must have happened! Come with us, quickly.”

Everyone abandoned the dinner table and bolted outdoors. Smoke was already clogging the air, and the group heard a roaring sound. But they continued toward the source. Soon, they joined other villagers, who were shouting and gathering in the town square.

The detectives noticed a large wooden structure on fire! The fire brigade was on the scene trying to douse the tall flames.

“What’s burning?” Lanny asked anyone who would answer.

“Our St. David’s Day festival stage!” said a young woman with a catch in her voice. “We thought building it early would be a good idea, but . . . ” She shook her head.

Lanny looked at the squad. “Are you guys thinking what I’m thinking?”

“Yep,” replied Lexi. “The Shocking Specter did this to distract everyone. It’s on the run—a day early!”

Lanny exhaled. “Ugh! And it’s got a jump on us.”

Rani tugged on Lanny’s sleeve. “Then, what are we waiting for? Let’s go after it.” The athletic girl raced ahead without waiting for a reply. Her three friends followed.

The Shocking Specter likely had a good head start, so the squad decided to go right to the cemetery and tower, ignoring the pond and bridge. The detectives traversed the grassy field in record time. No villagers followed them. Upon reaching the cemetery, Lanny told Moki and Lexi to check there while he and Rani would see if there was any trouble at the tower or its back door.

Soon, the four met between the two destinations.

Lexi held up a large corpse candle. It was a duplicate of the one Lanny had found in the pond, only hers was sparkling a bright red. “We found it by Scotty Roberts’s grave! And congratulations, Moki, for not complaining about returning to your least favorite spot in Llanfair.”

Without waiting for Moki’s reply, Rani said, “The tower museum’s door is still locked, thank goodness, but the doorknob’s loose as if someone’s been tugging on it. And we found a speck of its costume on the bush going down the steps!” She smiled and held up a few threads of fabric, brilliantly glowing green in the dark.

“Hey, guys. Look out there!” Lanny said, pointing.

Far off in the deserted meadow, running northwest toward the dense woods, was the Shocking Specter. It glowed a ghastly green from head to toe, shimmering and pulsating like an animated, computer-generated image. Just as Lanny was going to suggest they follow it, the apparition vanished— as if its lights had been switched off!

**Don’t miss the rest of the series!**
Find them on Amazon!


About the Author
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Sherrill Joseph was a shy kid whose BFF was Nancy Drew. From her, the author learned to seek adventures, be kind and fair, help others everywhere, and become a mystery author someday.

Convinced early on that she was an architect in a former life, Sherrill was receptive to the magic of her Southern California neighborhood’s historic houses. To this day, she dramatizes those old “castles,” filling them with mysteries, staircases, a ghost or two, and exaggerated occurrences.

The author graduated Phi Beta Kappa and summa cum laude from San Diego State University. Once retired in 2013 after teaching kids for thirty-five years in the San Diego public schools, the inner child in Sherrill created the multi award-winning Botanic Hill Detectives Mysteries series so her grandkids and all kids can gallop with her and her four forever-thirteen-year-old sleuths in their standalone cases after clues to nab the bad guys.

Giveaway
$20 Amazon
Follow the tour HERE for special content and a giveaway!
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Thursday, October 17, 2024

Haunted Halloween Spooktacular: Wounds Immortal by Angie Barton + giveaway

Immortal Wounds (Immortal Wounds Series Book One)

by Angie Barton
April 22, 2022
Genre: Fantasy/Historical Fiction/Magical Realism
Publisher: Angie Barton
ISBN: 979-8990647206
ASIN: BOD9XTF25K
Number of pages: 392
Word Count: 93,000
Cover Artist: Donnell McKenzie
Did Isobel make an error in landing in the wrong time, or was it part of her destiny?

After witnessing the brutal deaths of her mother and husband, Isobel overhears a confession from one of the murderers, a ruthless vampire who claims to be her father. For fear that she and her unborn daughter’s death could come next, Isobel uses the only magic she possesses and summons a portal to take her two hundred years in the past to revisit an ancestor in Scotland who she believes may know the truth of her parentage. However, in her haste, Isobel lands in the wrong century. Before she realizes her mistake, she stumbles upon a family: a ferocious Highland warrior and his two sisters.

Isobel could not have prepared herself for what she discovers during her stay: the vampire who claimed to be her father, alive three hundred years in the past! With the help of Meg, the youngest sister, and Mariam, both women’s ancestor, Isobel finds herself belonging in a world she never dreamed of—one entangled with vampires and webbed with revenge, curses, and a prophecy that has dictated all of their lives for the last four hundred years. Did Isobel make an error landing in the wrong time, or was it part of her destiny?


SPOOKY COOKIES

I LOVE baking, especially around the holidays!
Every October I make these amazing double chocolate
chip cookies and it’s easy to say that they are a hit
with both children and adults! They are soft and chewy
with just the right amount of chocolate,
but it’s the candy eyeballs that are the star of the show!

INGREDIENTS
• ½ cup unsalted butter, room temperature
• ½ cup granulated sugar
• ½ cup dark brown sugar, packed
• optional: black food coloring
• 1 large egg
• 1 teaspoon vanilla extract
• 1 cup all-purpose flour
• ½ cup + 2 Tbsp. Hershey’s Special Dark Cocoa Powder
• 1 teaspoon baking soda
• ¼ teaspoon salt
• 2 Tbsp. milk
• 1 1/2 cups chocolate chips (I use semi-sweet)
• Candy Eyeballs for topping the cookies

INSTRUCTIONS
1. Preheat oven to 350˚ F. Line baking sheets with parchment paper. Using an electric mixer, combine the butter and sugars. You can add black food coloring at this time to get a deeper shade of black in the cookies. Beat together on medium-high speed until light and fluffy, 2-3 minutes. Blend in the egg and vanilla, scrape down the bowl if needed.
 
2. In a separate bowl, whisk together the flour, cocoa powder, baking soda, and salt. Slowly add the dry ingredients into the wet ingredients in the mixer on low speed just until mixed. Mix in the milk on the lowest speed and fold in the chocolate chips.

3. Roll about 2 tablespoons of dough into balls and place on the baking sheets. Flatten slightly. Top cookies with candy eyeballs.

Place cookie sheet in freezer for 10-15 minutes.

4. Bake for 10-11 minutes. Let cool on the baking sheets for about 5 minutes, then transfer to a wire rack to cool completely. ENJOY!

About the Author:

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Award winning author, Angie Barton, published her first novel, Immortal Wounds, in 2022. Angie’s love for writing centers around the fantasy genre, but she also enjoys writing thriller and romance. Her passion for reading, which led to her love of writing, began in elementary school with the Scholastic Book program. Her parents, who are life-long avid readers, have been a huge influence on her reading. Therefore anything and everything Angie could get her hands on she read.

Angie has been an early childhood educator since 1986 and hold a B.S. in Child Development. Her love for literacy has continued throughout her career, not only for herself, but also with the children she has cared for and taught. What Angie is most passionate about is helping others discover the excitement that reading brings. Her greatest desire in writing is to create and bring joy and entertainment to everyone she touches.

Currently, if Angie isn't reading at least three books at a time or working on a rough draft for her next book, she can be found outdoors gardening, woodworking, or relaxing by her pond. She shares that she's a Capricorn, tried and true, drinks way too much tea, and that her "to be read" pile of books can spike at any time.

Spooktacular Giveaway
Free ebook copy of Immortal Wounds
a Rafflecopter giveaway


Wednesday, October 16, 2024

An Instruction in Shadow (Inheritance of Magic Book 2) by Benedict Jacka

“A steamy marriage of convenience featuring all the unusual anatomy Dixon’s fans expect. The worldbuilding is well done and the love story convincing. Dixon should win a whole new set of readers with this.”—Publishers Weekly
Oct 15, 2024
Ace
The ultra-rich control magic—the same way they control everything else—but Stephen Oakwood may just beat them at their own game in this exhilarating contemporary fantasy from the author of the Alex Verus novels.

Stephen Oakwood has emerged victorious against the schemes of his aristocratic family. Now he finally has the opportunity to do what he’s been wanting to do for a long time: track down his father.

But doing so won’t be easy. Stephen’s not so isolated any more, but the contacts he’s making in the magical world—everyone from the corporation he works for to the mother he’s just beginning to reconnect with—all have agendas of their own. And now a new group is emerging from the shadows, calling themselves the Winged. Their leader, the mysterious Byron, promises that he can show Stephen how to find his father...but he wants something in return.

Following that trail will throw Stephen into greater danger than he’s ever faced before. To survive, he’ll need to use all of his tricks and sigls, and pick up some new ones. Only then will he be able to prevail against his enemies...and find out who’s really pulling the strings. 
Review
Praise for An Inheritance of Magic
"One of the most satisfying contemporary fantasies I have read in a long time; cozy and human, with some good fight scenes to boot. . . . an enchanting journey into a world where sorcery may be for sale, but agency is beyond price."—Wall Street Journal

"Benedict Jacka gives us a flawed protagonist but ensures we are always on his side. Stephen Oakwood has many strikes against him: absent father and mother, financial woes, dead-end jobs. But he perseveres in the face of danger and death, and he loves his cat. It's more than enough. Benedict Jacka is one of my must-reads."—#1 New York Times bestselling author Charlaine Harris

"A captivating, compelling story."—SFX Magazine

“Jacka has drawn a potent new world of magic controlled by a privileged few, and Stephen Oakwood is the sigl-wielding rebel we didn’t know we needed."—New York Times bestselling author Chloe Neill

"A world of magic usually known only to the rich and powerful is put to the test in the page-turning urban fantasy that launches an intriguing new series. . . . there's lots of promise to this eat-the-rich world. Readers will be eager to see where things go next."—Publishers Weekly

"This first entry in Jacka’s (Risen) new urban fantasy series combines a coming-of-age and coming-into-power story with a fresh new take on magic. Stephen is a character at a crossroads, and watching him figure out which way to turn and how to amass enough power to make it happen will power the series. . . . Readers looking for a new take on urban fantasy, those who enjoy coming-of-age or training stories, and anyone who likes watching the rich fall will be delighted."—Library Journal
 
 

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About the Author:
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Benedict Jacka is the author of the Alex Verus novels, which began in 2012 with Fated and ended in 2021 with Risen. He studied philosophy at Cambridge, taught English in China, and worked at everything from civil servant to bouncer before becoming a full-time writer.