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Showing posts with label Warrior Bards. Show all posts
Showing posts with label Warrior Bards. Show all posts

Monday, September 20, 2021

Excerpt: A Song of Flight (Warrior Bards Book 3) by Juliet Marillier

An immersive, lush historical fantasy series, Juliet Marillier’s Warrior Bards novels feature a captivating blend of high stakes action and Irish folklore. This latest series installment, A SONG OF FLIGHT (Ace Trade Paperback Original; $17.00; On-sale September 21, 2021), follows warrior bard Liobhan as she uses both the power of her music and the strength of her sword to take on a new grave threat.

A Song of Flight (Warrior Bards Book 3)
by Juliet Marillier
September 21, 2021
Genre: historical fantasy
Publisher: ACE
A young warrior who wields both the power of her music and the strength of her sword faces a grave threat in this enthralling historical fantasy.

Bard and fighter Liobhan is always ready for a challenge. So when news arrives at Swan Island that the prince of Dalriada has gone missing after an assault by both masked men and the sinister Crow Folk, she's eager to act.

While Liobhan and her fellow Swan Island warriors seek answers to the prince's disappearance, the bard Brocc, Liobhan's brother, finds himself in dire trouble. His attempts to communicate with the Crow Folk have led him down a perilous path. When Liobhan and her comrades are sent to the rescue, it becomes clear the two missions are connected--and a great mystery unfolds.

What brought the Crow Folk to Erin? And who seeks to use them in an unscrupulous bid for power? As Liobhan and Brocc investigate, it will take all their strength and will to continue pursuing the truth. With the safety of their loved ones in the balance, the risks they must take may cost them everything.

Praise for The Warrior Bards novels
“This big-hearted novel completely transported me to the wonder and enchantment of ancient Ireland—and its resonance lingered long after the final page.”—Callie Bates, author of The Waking Land

“Breathtaking, often heartbreaking. . . . This lush fantasy is sure to win Marillier many new fans.”

—Publishers Weekly (starred review)

“Lush worldbuilding and well-rounded characters.”—Library Journal


Excerpt
Chapter 1: Aolu
I want to talk to the druid. Brother Oisín is an old man, but age hasn't slowed him much. He walks long distances and doesn't always keep to the roads. He is solitary by choice, loving wild places, praying alone, meeting with other folk from time to time to offer teaching or advice or help. At such meetings, if one is lucky, Oisín will tell tales of long ago, stories of wonder and terror, of joy and heartbreak. His tales are magical. They challenge the mind and refresh the spirit.

We are fortunate. Every spring, the druid spends time at Winterfalls, in a hut deep in the forest, not far from my holding. I have offered him one of the cottages that lie within my outer wall-we generally keep one available for visitors-but he prefers to be out in the woods, where birds and creatures and the ever-changing trees are all the companions he needs. My household provides him with supplies, and every so often he walks down to visit us, for he knows I am fond of poetry, philosophy, and the like.

This spring there has been no sign of him. No word. As time passes my concern grows. So, on a particularly fine day, I suggest to Galen that we should ride out as far as the druid's hut to discover if Oisín has been there.

Galen reacts in keeping with his official role as my bodyguard. "What about the Crow Folk?" he asks. "You know they've been spotted in that part of the forest."

"All the more reason to check if all's well with him."

"You could send Baodán with some guards. No need to risk your own safety."

Baodán is my master-at-arms. We both know he won't relish being given such a job. Everyone fears the Crow Folk with their random attacks, their wildness. For a long while this area was free of them, but of recent times they have appeared in our northern forests, and we must be careful. "No need for Baodán's men to risk themselves simply because the prince happens to care about a druid's welfare," I reply, catching the hint of a smile on Galen's face. He's been my companion and dearest friend since we were twelve years old, and we know each other very well. "Just you and me, a leisurely ride, a stop for refreshments somewhere. The weather's beautiful. Come on, Galen. I'll teach you a song on the way."

He lifts his brows, twists his mouth into a grimace. My friend lacks the remarkable musical talent of his siblings, though he can, in fact, hold a tune passably well.

"What if I promise to turn back if the Crow Folk appear particularly menacing?" I ask. "Not that they will, my friend. You're fearsome enough to frighten away dragons." Galen's a very tall man, strongly built, with a shaven head and a luxuriant, fiery red beard. He doesn't simply guard me. Over the years he's made sure I can defend myself, handle a horse capably, and generally get myself out of trouble. If not for him, I'd have spent most of my time in my library reading old tales and writing poetry, and I'd be far more of a weakling than any prince should be. One day I'll be king of Dalriada. A king must be a man of many parts, even if his bent is more toward scholarship than action.

"All right," Galen says, grinning. "But keep to your word. If I say we should turn back, we turn back."

The day is indeed warm. When we’ve covered a fair distance, we stop in a clearing among birches to let our horses rest awhile and drink from a stream. No Crow Folk here; they’ll be in the upper reaches of the forest, and we have not yet climbed far. It’s good to be alone, just the two of us without the bustle of a royal household around us. I have a council tomorrow with the local landholders, at which I must listen to their grievances and arbitrate in any disagreements. I suppose it is good practice for the time when I become king, though I fervently hope my father has many long years of healthy life ahead of him. I love the quiet of Winterfalls; I love being my own master, with my own household where we lack the formalities and protocols of court. But I love still more the times when Galen and I can get away on our own.

We eat a little of the food we brought with us, then pack up the rest for later. If Oisín is indeed at the hut, he may appreciate a share. We sit on the rocks in the sun, and I teach Galen a song about a man who got three wishes from a clurichaun and squandered them all on silly things. The moral of the story being, when dealing with uncanny folk, think before you speak. There's a chorus all made up of nonsense words, a tongue twister, and we're in fits of laughter trying to sing this when Galen goes suddenly still.

"Wha-" is all I have time for. He's on his feet, drawing his weapon. Men are moving in from under the trees, men with cloths tied over their faces and weapons in their hands.

"Run!" shouts Galen. I obey, sprinting across the clearing, diving into the cover of the forest. We've rehearsed this kind of thing over and over. He's drummed it into me that I must obey him instantly, no questions asked. Shouting breaks out behind me, the clash of metal, the thud of blows, and a scream. Something huge and shadowy flies over my head. Crow Folk. They're here, too. Galen. Oh, Galen. My heart pounding in fright, I risk one look back.

He's surrounded, slashing, kicking, getting his shoulder in, woefully outnumbered. And as I stare, my heart doing a wild dance in my chest, two Crow Folk join the melee, diving, pecking. It's a bloody maelstrom in which I cannot tell attacker from victim, bird from human. Blinded by tears, I slip my talisman from my neck and drop it on the forest floor. "Be safe, dear heart," I whisper, and take to my heels. I cannot save him. I can only do as I know he would wish, and try to save myself. I run, I run, dodging trees and bushes, slipping in mud, stumbling over rocks and fallen branches. When my breath is almost gone, when my head starts to spin, someone-something-is beside me, a presence felt rather than seen. Something touches my arm, but when I look, there is only shadow. My breath fails. I fall. Down, down, too far down. I land with a jolt. Pain spears through my ankle, then all is dark.

About the Author:
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Juliet Marillier is a member of the druid order OBOD and is the author of the Blackthorn & Grim novels and the Sevenwaters series. Her historical fantasy novels and short stories are published internationally and have won a number of awards. Juliet Marillier is available for interviews.

Tuesday, September 1, 2020

Spotlight: A Dance with Fate (Warrior Bards) by Juliet Marillier + excerpt

by Juliet Marillier
September 1, 2020
512 pages
Genre: Norse & Viking Myth & Legend, Historical Fantasy, Sword & Sorcery
Publisher: Ace
A young woman who is both a bard--and a warrior--seeks to repay her debts and settle scores in this thrilling historical fantasy series.
The young warrior and bard Liobhan has lost her brother to the Otherworld. Even more determined to gain a place as an elite fighter, she returns to Swan Island to continue her training. But Liobhan is devastated when her comrade Dau is injured and loses his sight in their final display bout. Blamed by Dau's family for the accident, she agrees to go to Dau's home as a bond servant for the span of one year.

There, she soon learns that Oakhill is a place of dark secrets. The vicious Crow Folk still threaten both worlds. And Dau, battling the demon of despair, is not an easy man to help.

When Liobhan and Dau start to expose the rot at the center of Oakhill, they place themselves in deadly danger. For their enemy wields great power and will stop at nothing to get his way. It will take all the skills of a Swan Island warrior and a touch of the uncanny to give them a hope of survival. . . .

Praise for the Warrior Bards series by Juliet Marillier
“This big-hearted novel completely transported me to the wonder and enchantment of ancient Ireland--and its resonance lingered long after the final page.”
—Callie Bates, author of The Waking Land
“Breathtaking, often heartbreaking. . . . This lush fantasy is sure to win Marillier many new fans.”
—Publishers Weekly (starred review)
“A tale that draws on some haunting fairy tale elements while telling an exciting adventure all its own.”—Locus

Excerpt
1
Liobhan
It's a glorious day. The sun is warm, the clouds are high puffs of white, the sea is as calm as it ever gets around Swan Island. We're sitting on the bench seats at the combat area, tingling with anticipation, knowing today's celebration marks the end of many months of grueling work. Work that we've loved and hated. Work that has tried us to the edge of our endurance and stretched us to the furthest bounds of our ability-though, as Archu has told us, in a crisis you can always find a bit more to give. Work that has forged not only four warriors fit to join the island's permanent force, but also four true friends.

They don't choose many. When we started training there were twenty in our group. Fifteen went home. My brother Brocc was lost on our first mission. Not dead; gone to the Otherworld, in a strange and baffling series of events. I miss him every day. I think of him every time I sing. I'm afraid he will never come back.

"All right?" murmurs Dau, who's sitting beside me.

"Fine." I sound sharp, but I can't help it. I so wish Brocc was here with us, enjoying this day, sharing our success. "Look, there they are!"

We jump to our feet, shouting encouragement as our fellow trainees walk out onto the combat ground, staves in hand. They have the next display bout, then it's Dau and me. We're well warmed up, ready to go, but we're not going to miss watching Hrothgar and Yann show their talents. A great noise goes up, the voices of every resident of Swan Island cheering the combatants. There's nobody off on a mission at present, so there's a crowd of nearly sixty watching: fighters, trainers, the folk who support the work of the island, and the elders: Cionnaola, our leader; Archu, our chief combat trainer; Brigid and Eabha and Haki and the others. They're the best of the best. Those lucky enough-and talented enough-to be trained here are highly sought after when kings and chieftains need a task completed that's beyond the ability of their own men-at-arms. Or their own spies, if they have them. Sometimes our missions fall somewhat outside the rules of law. We do covert work. Secret work. That's why we live and train in such an isolated place. It's why few outsiders come here. And it's why the training period is so long. They've not only been testing our physical skills, they've been making sure we're trustworthy. Making sure we won't crack under torture. And making sure we can think for ourselves. It's unusual for them to take four new fighters at once. We know how lucky we are. And we know we've earned it.

Hrothgar and Yann enter the combat space. The field edge is marked by a circle of rope laid on the ground. The combatants halt, facing the elders, and with staves held upright they bow. Cionnaola gives a grave nod of acknowledgment. The crowd is quiet now.

"Three coppers on Hrothgar," whispers Dau in my ear.

"Done." Hrothgar, a Norseman, is taller and broader than Yann. But the Armorican has a talent for deception. That makes him dangerous. Yann's beaten me once or twice, using that skill, and I know it's a mistake to underestimate him.

The two turn to face each other and bow again. They assume a fighting pose, staves gripped in both hands, one near the end, one partway up the shaft. They move about, backward and forward, jabbing in turn, each looking for an opening. Both men wear protective leather helms-those things get hot as an oven and you end up with sweat obscuring your vision, but for this sort of fight you need them-and padded jerkins over their trousers and tunics.

"Wait for it, wait for it," murmurs Dau. "Ah!" as Yann loses patience and rushes forward. His intention is clear: to knock aside Hrothgar's staff, then jab his own toward the other man's midriff. But he's not quick enough; the end of Hrothgar's weapon strikes Yann's arm hard. I know what that does: your fingers go numb for long, precious moments. Yann skips back out of reach, winces, shaking his hand, flexing his fingers.

"Playactor," mutters Dau.

I can't argue. When Yann grips his staff again, he's moved his hands; now they're a handspan further along. This will place the staff slightly further away from Hrothgar than before. Yann's used his own error to his advantage. And now, under cover of a momentary hesitation, he puts one foot forward but leans his upper body back. "Clever," I murmur.

Hrothgar thrusts high to low, aiming for his opponent's chest. If Yann hadn't tricked him, this would be a bout-ending move. But Yann is closer than Hrothgar expected. The Armorican shifts his weight to the front foot and slides his staff through his front hand straight into Hrothgar's chest, between the lower ribs. Hrothgar folds. He can't breathe. His hand goes up in the gesture, I yield.

The crowd roars. Yann steps back, waits for his opponent to catch his breath-it takes a while-then stands beside Hrothgar again as they acknowledge the applause.

Dau and I don't wait to see them walk off. It's our bout now. The last of the day; an unarmed combat, best of three rounds.

"Can't bet on this one," says Dau with a crooked smile as we make our way down to the combat area, where someone is raking the ground, getting it ready for us. Folk do have a habit of throwing things when they get excited. Dust rises around the rake.

"But if you could, you'd bet on yourself to win, no doubt."

"No doubt. I'd wish you good luck, but I want Bran's Blade, so I won't."

"Skill beats luck," I tell him, pausing to put on my helm. Gods, I hate these things! They get even hotter when you have a lot of hair to squash in, as I do. I've been tempted to cut my hair short, but when I'm not fighting I'm a musician, and the long hair feels right when I dress up to perform. And useful when I'm working under cover and needing to look more like an ordinary woman and less like a Swan Island warrior.

At a gesture from Archu, Dau and I walk together into the combat space, where all is now in readiness. Folk cheer and shout as we go; this is a joyful day not only for us but for the whole community. A special day. Bran's Blade is displayed on a cushion, next to Cionnaola. It will be awarded to the most outstanding fighter, not only of today but of the whole training period. It's an old, well-kept dagger, beautifully balanced, of plain design apart from the tiny image of a bee in flight carved on the oak hilt. This weapon is said to have belonged to the man who founded Swan Island long ago, a man who was called an outlaw but who showed great heart, spirit, and generosity to his fighting team. His son and his grandson were in their turn part of the island community, and there are descendants of that original crew still among us. Nobody gets to keep Bran's Blade forever. One of us will be given it today, to look after and to use until a new custodian earns the privilege through some act of outstanding valor or skill. A training and testing period such as the one that saw me and my three comrades win places on the island happens only rarely. It's more usual for fighters to join the community one at a time, each coming here by his or her own path. You have to be capable. You have to be skilled. And you need the right attitude. I thought Dau lacked that when I first met him. His manner was arrogant, scornful, aloof, as you might expect from a chieftain's son. The mission changed my opinion. It changed both of us. But the old rivalry still remains. We both want Bran's Blade. We both want to be the best.

We salute the elders, bow to Cionnaola, position ourselves within the rope guideline.

"Three rounds," calls out Archu, informing the crowd of what we already know. "Win two and you're the victor. Set foot outside the boundary and you lose that round immediately. No eye gouging. No groin strikes. Remember it's a display bout, not a fight to the death. Break those rules and you'll not only forfeit the fight, you'll be emptying privies and hauling goods up from the ferry for a good long while. Understood?"

This is probably meant for me. I do have a reputation for using dirty tricks to win if the situation requires it. But I know better than to try that today of all days. Dau and I both nod and murmur, "Understood."

"Begin," calls Archu.


by Juliet Marillier
September 3, 2019
512 pages
Genre: Norse & Viking Myth & Legend, Historical Fantasy, Sword & Sorcery
Publisher: Ace
A young woman is both a bard--and a warrior--in this thrilling historical fantasy from the author of the Sevenwaters novels.

Eighteen-year-old Liobhan is a powerful singer and an expert whistle player. Her brother has a voice to melt the hardest heart, and a rare talent on the harp. But Liobhan's burning ambition is to join the elite warrior band on Swan Island. She and her brother train there to compete for places, and find themselves joining a mission while still candidates. Their unusual blend of skills makes them ideal for this particular job, which requires going undercover as traveling minstrels. For Swan Island trains both warriors and spies.

Their mission: to find and retrieve a precious harp, an ancient symbol of kingship, which has gone mysteriously missing. If the instrument is not played at the upcoming coronation, the candidate will not be accepted and the people could revolt. Faced with plotting courtiers and tight-lipped druids, an insightful storyteller, and a boorish Crown Prince, Liobhan soon realizes an Otherworld power may be meddling in the affairs of the kingdom. When ambition clashes with conscience, Liobhan must make a bold decision and is faced with a heartbreaking choice. . . .

About the Author:
website-FB-amazon
Juliet Marillier is a member of the druid order OBOD and is the author of the Blackthorn & Grim novels and the Sevenwaters series. Her historical fantasy novels and short stories are published internationally and have won a number of awards.