GtPGKogPYT4p61R1biicqBXsUzo" /> Google+ I Smell Sheep: epic fantasy
Showing posts with label epic fantasy. Show all posts
Showing posts with label epic fantasy. Show all posts

Monday, August 24, 2026

Mother of Trees (Thaumatropic Roots Book 1) Part of the Fractured Arcana Universe by Steven J. Morris + giveaway

Two series, one shattered universe:
an ancient war that forged magic,
and the modern invasion that it made possible.



Mother of Trees (Thaumatropic Roots Book 1)

Part of the Fractured Arcana Universe
by Steven J. Morris
Genre: Epic Fantasy
A dying goddess. A fractured prophecy. A magicless elf who shouldn't exist.

Elliah has spent her entire life being told what she is—bereft, wrong, a mistake the world would prefer to correct. Drifting from town to town with a mother who won't explain why they keep running, she has no magic, no place, and no future. Then a single misstep draws the attention of those who've been looking for her, and everything her mother was hiding comes apart.

She isn't ready for what she learns. But ready was never an option.

Mother of Trees is the thrilling first book in the Thaumatropic Roots epic fantasy series. Enter a world of dangerous magic, ancient powers, and one impossible girl who refuses to stay down.

**Get it FREE!**
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lliah ~ 1

My mother told me many times that all adolescents feel like they don't belong, but… I really didn't. So I spent my free time away from other elves, on my own but for the animals… they didn't understand how broken I was. And I was quite pleased with my current find, so I snarled when a noise behind me scared away the drakeling that had settled in my hands. Black with a pattern of red scales along its spine, its body the thickness of my finger, it took flight with a flurry of thin leathery wings and disappeared behind a massive brown trunk.

"The real ones are much more intimidating," said an unfamiliar voice.

Time slowed as I tensed to run, shocked that I'd let my guard down so much that anyone had gotten that close. How many lurked behind me? On the outskirts of town, in the thick of the woods near the river, I had expected solitude.

"Stay, Bereft. I am not afraid," said the voice. His words provoked me.

"No one's afraid of me," I blurted. Bitterness stained my words as surely as the pollen of the bloodcups had stained my ragged clothes.

I turned away from the vanished drakeling to focus on the intruder who'd scared it away. A man. No, I corrected myself, someone my age. Someone not quite old enough for adults to consider one of their own, but too old to call a child.

But not Bereft. No other elf shared that with me.

The newcomer was slightly taller than me with a thin frame, his light hair hanging long, wild, and tangled. He was new to the village—I would have noticed an elf with skin so light. I'd heard whispers of him at school. Kethryllia had called him Salt-kissed, and I'd wondered what that meant, but his light skin answered that question. He'd undoubtedly caught whispers about me, heard of my… condition. Bereft. Yet at that moment, I thought only of the hours of coaxing I'd spent to draw the little drakeling into my grasp, and that the stupid elf had scared it away. I wanted to punch him.

"Maybe they should be," he said, taking a step back, though it would have taken me two leaps to get to him, and he'd have me pinned in one, if he had any skill with magic at all. But I'd prepared a leap already, only not in his direction. As I sprung away, he continued, raising his voice, "And you're right, they're not afraid of you."

I landed with a tree between us. His magic wouldn't be able to snag me there. Unless he was very good at it.

"They're afraid of what you represent."



Continue the Thaumatropic Roots Series

Magic is as natural as breathing in Elliah's world — except to her. Born without a single spark in a war that runs on it, she has nothing but her will and her refusal to accept the limits everyone else has already decided for her. This is what happens when the world writes you out of the story, and you refuse to leave.
Get them:
Mother of Trees
Bones of Cenaedth
Secrets of Deara
Shepherds of Truth

The Guardian of the Palace (The Guardian League Book 1)

Part of the Fractured Arcana Universe
by Steven J. Morris
Genre: Urban Fantasy
Magic isn’t real.
Red Hernandez is very sure of that.

She wants a quiet life after Special Forces—just a steady security job at a half-finished Manhattan skyscraper.

But then a sister tower implodes in a way physics can’t explain.
Witnesses report creatures in the smoke.
And something hunts her in the tunnels beneath.

Red wants answers. What she gets instead is an elf with a sword, a troll with a wry sense of humor, and a dwarf who believes every battle requires an audience. They insist an ancient enemy has crossed into our world—and Red becomes an accidental gatekeeper simply because she’s standing on the fault line when it cracks open.

As a hidden war erupts in the shadows of New York City, Red must decide: run from the past that nearly destroyed her… or fight for a world she’s only just beginning to believe in.

A veteran with nothing left to lose.
A threat born of magic and shadow.
A team she never saw coming.

The Guardian of the Palace launches the action-packed Guardian League series—perfect for fans of urban fantasy, modern-world magic, found family, and heroines who refuse to back down.
**Get it FREE!**
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Prologue
Corpses patterned the ground as far as my eye could see, a patchwork quilt of death.

I stood atop a skeletal tower, overlooking the broken ruins of an ancient civilization, so very far from home. I envisioned the beauty that the soaring arches once held, the bridges between the constructs reaching out with broken arms, buildings leaning against one another like ancient lovers in a final embrace. Crumbled remains powdered the bases of former statues, and, everywhere, all of it was littered with the dead.

Like a phoenix, I stood, bathed in fire. An Angel of Death. Not the Angel of Death—he was an ass.

A part of me wanted to go down and see for myself. Maybe just to make sure… to make sure I had done my job… and killed everyone that used to inhabit that world. The magic I was wielding should have destroyed them all—something inside of me could feel that it had—but I wanted to see it.

Yet I knew that was unrealistic. I didn't have the time. There were other worlds that needed my infection, and Earth was on my shortlist.

Chapter 1
Red - Day 20, Sunday, the day after the attack

"Ms. Hernandez?" a muffled voice called from a distance, accompanied by a gentle rapping on a door. My consciousness registered the interruption as a nuisance and pulled me back under.

What seemed like seconds later, the rapping came again, more insistent. "Ms. Hernandez."

Ms. Hernandez was my mom… why were they bothering me?

Then a scraping sound, and an alarmed voice. "Ms. Hernandez! Are you okay?"

Some scrambling, some grunts, more scraping… shit, I was going to have to wake up. Why couldn't they just let me sleep?

I tried to answer, but my throat was dry and nothing came out. Coughing, I attempted to sit up, not wholly returned from my trip to dreamland. "I'm here. I'm okay." Was I though? I wasn't sure.

I was in my flat. Not the desert. My door was partway open, and a slightly overweight man had paused in the act of pushing his way in. I recognized him, but his name escaped me. Swinging my legs off my cot, I did a quick modesty check. I was fully dressed, though rather tragically, in some semblance of civilian fatigues—muddied, disheveled, and a little bloody.

The reason came screaming back to me. There had been creatures, unearthly monsters, in The Palace. They'd done things I could not explain by any of the rules I knew. And they'd beaten the hell out of me and then patched me back up in a matter of seconds. I'd blown the head clean off of one of them and fled the scene.
Not my smartest move.



Continue The Guardian League Series!

Earth, through its technological advances, supports nearly eight billion souls; from a cosmic perspective, that makes it ripe for the picking. 'Red' Hernandez, trying to put a questionable military life behind her, finds herself caught in the middle of stopping an apocalyptic invasion of Earth. But to do that, she has to figure out who the good guys are, and how she can combat forces in which she does not believe.

Get them:
The Guardian of the Palace
Stars in the Sand
We’re Going On An Elf Hunt
The Song Unsung
Get the Box Set Here

About the Author:
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Steven J. Morris writes fantasy where magic runs deep and the consequences run deeper. By day he's an engineer and father of three in Austin, Texas. He's the author of eight novels across two completed series — the epic Thaumatropic Roots and the urban Guardian League — both set in the shared Fractured Arcana universe. Find him at sjmorriswrites.com.



Follow the tour HERE for special content and a giveaway! Enter The Fractured Arcana Giveaway Here


Monday, June 29, 2026

PILLYWIGGIN Awakening - The Complete Story Arc (Books 1-2) by Debbie Bishop

PILLYWIGGIN Awakening is a contemporary epic fantasy that weaves dark mystery, military strategy, and technology into a world where power is never given—only built. For fans of Lord of the Rings and Fourth Wing.

This is no tale of a magical savior.
This is the story of stray kids who grow into warriors—and become their own heroes.



PILLYWIGGIN Awakening - The Complete Story Arc (Books 1-2)
by Debbie Bishop
June 26, 2026
Illustrators: John Delaney, Parich Smutkochorn
Part of: PILLYWIGGIN (11 books)
Publisher: Angelgate Entertainment
Genre: Epic Fantasy, Metaphysical Fiction, Fae Fantasy, Found Family
Peter has spent his life hiding among humans.

A light fae raised at an elite academy, he thought his disguise was to protect his place in the human world. A betrayal and ominous nightmare cause sudden caution, but when a mystical creature he has never seen before warns he is in danger, Peter realizes he must flee. To maintain his cover, he creates a clone and sends him to his home in the mystical realm, then sets out to discover who is hunting him—and why.

CAPTURED. FORGOTTEN. FORGED.

Stolen fae young men face their final day before they become dragon food. Taken from their homes and imprisoned in a brutal mine, they have survived through secret training, strategy, inventive tech, and stubborn hope. They failed to escape before, with severe consequences.

A prophecy whispers that a girl will one day free them.

She doesn’t even know they exist.

At a Paris fashion show, Peter collides with a mysterious girl—and discovers she is his twin sister. Together they possess a dangerous power, and those who control the realms will do anything to claim it. Or destroy it.

PILLYWIGGIN Awakening is a contemporary epic fantasy that weaves dark mystery, military strategy, and technology into a world where power is never given—only built. For fans of Lord of the Rings and Fourth Wing.

This is no tale of a magical savior.
This is the story of stray kids who grow into warriors—and become their own heroes.

3 YEARS AGO

Peter, wearing jeans and a hoodie, checks the papers in his hands as he crouches next to a fireplace. His black hair shines a bit, illuminated by the warm glow of fire in a dark room. The only other light coming from the screen of a laptop next to him. He tosses the papers he used to make identification into the flames, then compares a new passport to his old one. He turns slightly while slipping the new fake passport into a pocket and we see his tear-filled face. He wipes his eye with his sleeve and then grabs an iron poker to stir the fire, ensuring every bit of the old documents burn. He stirs a little extra as if he is lost in his thoughts. His tears increase.

The screen of his laptop is erasing his hard drive.

A message pops up, “Files deleted and replaced. Extracting myself now. Be safe, Peter.”

Peter carries the computer to a desk in a wall of cabinets and bookshelves and places it in the center, open. He pauses to look at his old passport then gently lays it next to his computer as if he is saying goodbye to an old friend. This bedroom, a dorm in the academy where he has lived most
of his life is ultra luxurious. Dark wood paneled walls, thick velvet blue curtains, which are closed now, and a bed laden with overstuffed yet soft pillows, fresh linens and thick comforter encased in an embroidered duvet.

Peter rolls up a blanket as he watches the last of the embers dissolve into red glow, then black ash. Stuffing the blanket into his pack, he zips it, straps it on, and takes one last look around. Pausing, he sighs sadly.

Opening the door of his room just a bit, he peers out.

The hallway is dark and still. Peter sneaks out then closes the door behind him quietly.
 
About the Author:
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Debbie Bishop – Award-Winning Author of YA Fantasy, Sci-Fi, Comics & Self-Help

Debbie Bishop is an award-winning author of young adult fantasy, science fiction, comics, and inspirational nonfiction. She is the proud recipient of the International Impact Book Award, the Literary Titan Gold Book Award (for both fiction and nonfiction), and First Place – Fiction Epic Fantasy from BookFest.

Her latest YA fantasy duology, PILLYWIGGIN: The Lost Shadow Boys and PILLYWIGGIN: Awakening, delivers dark fae magic, dragons, and epic coming-of-age adventure across hidden realms. Fans of Throne of Glass, Fourth Wing, and A Court of Thorns and Roses call it “gripping and full of heart.”

Awakening explores the unity of light and dark through characters discovering courage, identity, and purpose — a message of hope wrapped in rich myth and magic.

Debbie’s nonfiction book, What Is the Meaning of Life? YOU, earned acclaim for its insight and encouragement, inspiring readers worldwide to reconnect with their own purpose.

She first gained recognition in comics with her sci-fi action series Black Tide (Image Comics), set in present-day Atlantis. The collected graphic novels feature art by Mike S. Miller and Norm Breyfogle, while the companion novel Enter the Game expands the backstory of its hero, Justin.

Debbie also co-wrote War Eagles with Carl Macek, inspired by an unrealized concept from King Kong creator Merian C. Cooper, at the personal request of animation legend Ray Harryhausen.

For younger readers, her whimsical chapter book The Fairies of Bladderwhack Pond — illustrated by Andy Park (Marvel Studios) — continues to charm families and fairy lovers.

She is also co-author of the playful Pre-Fab Cookbook, featuring humorous commentary by cartoon characters Dish & Flo and filled with fun, fast recipes.

Debbie says, “The scenes come to me like a movie — I just write them down. I love mixing fiction with real-world science, history, and hope.”

Her stories uplift, entertain, and remind us that even in dark times, heroes rise.

Saturday, June 27, 2026

Excerpt: Dragons of Mu by Pamela Ackerson + giveaway

The Eternals, a non-magical woman as the Chosen One, Marfóir, and her best friend join in the battle to slay the most evil dragon on earth who’s plan is to take over the world.

Dragons of Mu
by Pamela Ackerson
Genre: Epic Fantasy Adventure
Drakine is rising. The only hope is the hero no one expected.

One non-magical woman is the Chosen One. Destiny won’t wait. With her fiercely loyal friend, Lottie, by her side, and Blaze’s army behind her, Amy is thrust into a war against the most evil dragon ever to preside over the dragon realm on the Island of Mu. A creature whose heinous ambition is nothing less than total annihilation of the mortal world and complete global domination.

To survive, they must fight the ancient powers and unite the fractured kingdoms. The Island of Mu is burning… and only she can turn the tide. Grab your copy today.


**Releases June 26th - PreOrder Now for Only .99cents!**
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She rubbed the back of her head, felt a small lump, and winced. Her head was throbbing. Her knee was yelling at her and now she heard angry, men’s voices.

One of them yelled, “Over there! There she is. Get her!”

Another pulled out a long knife and they ran toward her.

Amy rushed into the woods. Turning around, she could see they were catching up to her.

Up, Amy, up. They won’t be looking up.

She climbed an oak tree as high as she could. Pulling on the long skirt, she squatted on a branch.

The branch felt odd and slithered underneath her. A large, looming face in the shape of a dragon stared at her unblinking.

Holy cr—

The creature put a long claw to its mouth and said, “Shhh.”

Amy took a deep breath. A scream was building inside her but before she could release the ear-piercing screech, she was muzzled by the creature. Her heart jolted as its wing enveloped her and she lost consciousness.

A few moments later, she was gulping for air. Fully expecting to open her eyes and see the hotel lobby, she was stunned to be staring into the eyes of a dragon.

–A dragon, a huge dragon with big, green eyes.

You’re safe.

Amy shook her head. “No. No, I’m not. There’s no okay in this, whatever this is at all. This is crazy. Why is this happening?”

Where did you come from?

She stared at his mouth. It wasn’t moving.

This hallucination was freaking weird. A talking dragon that didn’t move his lips. They’re going to take her away and leave her in the psych ward for the rest of her life.

Her eye began twitching. It wasn’t real. None of it makes sense.

Think, Amy. Dragons aren’t real. How could a dragon talk?

Anything can happen in a hallucination. She repeated to herself. This isn’t real.

Was she dead? Is this purgatory? Her own personal nightmare of an afterlife? Could she have injured herself so badly that she died?

She wasn’t a bad person. It certainly wasn’t in Hades. Well, it better not be Hades.

A talking, psychic dragon communicating with his mind.

Of course, it makes soooo much more sense.

She watched as the men ran into the woods, searching for her.

The dragon spoke in a deep, soothing voice, “Why are you dressed in that garb?”

Amy stared at the huge beast.

The beast’s green eyes penetrated her with a questioning glare.

“A— a party. We were going to a party.”

He looked at the bracelet.

“Someone put them in my shopping bag.”

“Let’s go. We need to get you into normal clothing. I’ll take you to Bev’s.”

Amy started climbing down the tree.

“No, no.” The dragon grabbed her and placed Amy on his back before taking flight.

Amy squealed, inhaled and released another louder scream.

“Stop.” His body jolted. “Your obnoxious squawking is impaling my ears.”

Within a few moments, they soared through the air and flew from cloud to cloud.

Her stomach flipped and she swallowed the huge lump in her throat.

“Ugh, no ups and downs, please.”

He laughed. “No quick drops? You’re the slow-boat kind of person.”

Her heart was finally returning to its normal beat. She was getting comfortable riding on his back and was beginning to enjoy the view.

“Whoa! This is awesome. I never have flying dreams.”

The dragon huffed.

Amy was mesmerized. It was freaking fantastic. The warm heat from the sun and soft air on her face, the flapping of his wings, it was glorious.

She could do this. It was peaceful. He was gliding along and she was euphoric.

Hold on.

“Hold on? No, don’t ruin the moment!”

The dragon took a deep dive. Amy let out an earsplitting shriek and gripped the back of his neck tighter as he gracefully landed on the ground in front of a small, wooden cabin.

He grunted in pain.

“Your fingernails are cutting into my skin.”

“Sorry.” Amy dismounted him like she would a horse.

“You don’t look like you’re sorry.”

She gave him an angry side-eye.

He grumbled, “Go. Tell her I sent you.”

“Um. You want me to knock on a stranger’s door, in the middle of BFE, and tell her a dragon sent me?”

“We’re not in Egypt.”

She snapped, “What? We’re in the middle of freaking nowhere. That’s what BFE means!”

Ignoring her irritation, he responded, “We’re in Ireland.”

“Ireland? I’ve never been to Ireland. How am I dreaming that I’m here? I’ve only seen pictures and this in not anything like the pictures.”

“It’s fine.”

“No, it’s not fine. I don’t have a passport with me!”

She rubbed her forehead. Why would she need a passport in a dream?

“No worries.” He blew out a frustrated breath. “I’ll be back in a blink. In the meantime, tell her Blaze sent you.”

“Oh, look. A fairy circle.”

His wide-eyed, incredulous stare gave her pause. He shook his head. “Wow.”

She shrugged.

“I can’t keep up with you.”

“Yeah, I get that a lot. My mind goes really fast sometimes.” She limped toward the fairy circle.

“What are you doing?”

Amy chuckled. “Making a wish.”

He looked at her like she was growing horns.

“Um, yeah. Make a wish and the fairies will grant it only if they see fit. You have to watch out for all the fairies protecting the fairy circle. You don’t want to step on them, you know.”

Amy stepped back from the circle. “Hello, little fairies. I hope you’re having a pleasant day.”

He harrumphed and walked away.

“Hey, it’s my dream. I can do what I want.”

Amy raised her hand to knock, but never made contact. An elderly woman, in her mid-seventies, opened the door.

“Oh, I thought I heard Blaze’s voice.”

“I’m Amy. He told me to tell you—”

The woman opened the door wider. “Come in. The sun’s going to be setting soon and it’ll be a bit chilly.”

The elderly woman had light hair, dark blue eyes, and a wide, pleasant smile. Her hair was rolled up into a bun tucked on the back of her head. Amy’s memories immediately went to the cartoon with the grandma lady who owned the canary, Tweety.

Amy cautiously entered the house and as she turned to look about, a man rushed through the doorway.

He was an average-looking man except for his eyes. They gleamed an effervescent green. The man’s dark hair was a deep contrast to his light skin.

She never cared for the five o’clock shadow but it did do him justice.

“There you are, Blaze.” She handed him a mug.

“Thank you, Bev.”

“Mark on his way?”

“Soon. He has a few things he needs to take care of before he comes.”

Mark? As in Harlow?

Bev turned to Amy. “What would you like, dear? I’ve got some hot tea on the table or, if it pleases, I can pour another draught.”

“T—”

“She needs normal clothes.”

Amy glared at Blaze. “And who are you?”

“I’m the man who saved your skinny bum and brought you here.”

“And how, pray tell, did you do that? A dragon…” Her voice trailed off.

Bev looked puzzled. “So, she’s not from medieval times?”

“No.”

“She didn’t time-travel here?”

“No.”

Time travel? Amy interrupted, “I can speak for myself.”

“Really?” He snorted. “Go ahead, darling, and explain how you got here.”

“Fine. I was at a party.” Amy flipped her hand in the air. “I tucked the jeweled comb in my wig and the next thing I knew, these men attacked me and I’ve been having this dream or possibly been unconscious ever since.”

Blaze sat at the table. “You’re not unconscious.”

“Then you tell me what’s happening.”

Bev took her arm. “Oh, sweetie, it’s been a day for you, hasn’t it? Sit, relax, and have a cuppa. I’ll get you some clothes that should fit you. We’ll get you all sorted out.”

The concern in Bev’s voice was telling.

Wariness clung to Amy as a hesitant smile tugged at her lips, a stark contrast to how she was feeling.

“I don’t need clothes. I just want to wake up.”

Bev asked, “Wake up?”

Blaze waved Bev’s question off and spoke to Amy, “Somehow, you’ve managed to get two very powerful and magical relics to bring you here. People have gone to war to possess the magical comb and bracelet.”

Amy grunted.

“Those men stole the relics to take over Mu and conquer the magical world. They will not hesitate to kill you for them.”

Amy bit her upper lip, repressing a nervous giggle. “Not ruby-red slippers? Will lightning flash from the jewelry when you try to remove it from my hair and wrist? Do I repeat ‘there’s no place like home’ three times?”

Blaze glowered. “I don’t find your sarcasm amusing.”

She removed the jeweled comb and handed it to Blaze. “Here. Take it.”

Bev glared at Blaze and tapped Amy’s hand. “Blaze can get you back to where you belong and to your party whenever you’re ready.”

“Good.” Amy put her wrist toward Blaze. “I’m more than ready.”

Blaze reached to take the bracelet off her wrist. “It won’t come off.”

Bev put her hand to her chest. “What?”

Amy’s voice shook in panic. “No, no, take it off!”

“It won’t come off.”

“Fine, then I’ll do it.”

She fiddled with the clasp and finally threw up her hands in frustration. “It won’t come off!”

Bev walked over to the cabinet and brought back a bottle of Irish whiskey and three glasses, and said, “It has begun.”



About theAuthor:
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Amazon, Barnes and Noble, and Wall Street Journal bestselling, award-winning author, Pamela Ackerson is a time traveling adventurer. She was born and raised in Newport, RI where history is a way of life. She lives on the Space Coast of Florida where everyone is encouraged to reach for the stars!

Her literary journey is as diverse and adventurous as the time-traveling escapades she writes about. With a rich tapestry of genres at her fingertips, she weaves stories that span from the wild frontiers of the Old West to the intricate cultural tapestries of Native American history. Her work doesn't stop at fiction; she delves into the realms of history, self-help, and even marketing, showcasing a versatility that resonates with a wide audience.

Ackerson's presence on the Space Coast of Florida reflects her forward-thinking approach to writing, always aiming for the next big leap in her storytelling odyssey. Her prolific output is a testament to her dedication to her craft, inviting readers to join her in exploring the vast landscapes of human experience and imagination.

Honest reviews of Pamela's books are always appreciated.

Absolutely no AI programs were used to create any story she has written.

Thank you and have a good moments day.


Follow the tour HERE for special content and a giveaway!

Enter the Dragons of Mu Giveaway Here

Friday, March 20, 2026

Excerpt: The Broken Crown Saga by Orlan Drake + giveaway

Where loyalty shatters, legends are forged.

The King’s Fall (The Broken Crown Saga Book One)

by Orlan Drake
Genre: Epic Fantasy
A Gripping Tale of Royal Betrayal and Hidden Romance

When darkness falls on the kingdom of Ardanthia, readers will find themselves caught up in a story where nothing is what it seems. Princess Eloise faces impossible choices as murder and betrayal tear her world apart. Her secret love for the Prince of Caladorn adds another layer of danger to an already deadly situation. This isn't just another royal romance - it's a heart-pounding adventure where love and loyalty clash in the most dangerous ways possible. You'll feel every moment of tension as Eloise walks the razor's edge between duty and desire.

Mystery and Investigation That Keeps You Guessing
Sir Cedric Blackthorn brings detective skills that would make any crime solver jealous. His brilliant mind works to solve puzzles that could save or destroy an entire kingdom. As Ambassador Zafir arrives with hidden motives and Baron Gorgo schemes from the shadows, every character becomes a suspect. The investigation twists and turns through palace halls filled with secrets. You'll find yourself trying to solve the mystery alongside Cedric, picking up clues and second-guessing every revelation. The chase scenes will have you on the edge of your seat as our heroes race against time through a kingdom ready to explode into war.

Fantasy Adventure That Brings Legends to Life
The Broken Crown Saga starts with this incredible first book that mixes political drama with fantasy elements that feel fresh and exciting. Secret groups work behind the scenes, pulling strings that control the fate of nations. The world-building draws you in completely, making you believe in a place where magic and politics dance together in dangerous ways. This story proves that sometimes solving one crime can prevent an entire war - and that the most important battles happen in the shadows.

For readers of David Eddings and Terry Brooks, this sweeping tale of betrayal, magic, and destiny will leave you breathless.




The King's Fall opens not in a throne room, but underground. A secret order — no names, no titles, only cloaks and the authority of old purpose — has gathered around a rune-carved table to debate an incident that should not have happened: a full diplomatic party has been wiped out on the road between two kingdoms, and neither king ordered it. Someone is pulling strings that no one can see. The council is about to do something dangerous. They are going to look.

There existed beneath the old earth a sanctum kept from all maps and memories, shielded by corridors that twisted into each other with a geometry of deliberate confusion. In the deepest of its halls, a chamber circular and primeval waited in perpetual shadow. The room's centrepiece, a stone table whose circumference rivalled a city well, had been carved from a single slab of basalt. Its rim and surface bore etched runes and ancient sigils, their purpose unclear to any but initiates of the silent order that convened there.

Around this table, shrouded figures gathered, their cloaks indistinguishable but for subtle variations in the weave — one a blue so dark it drank in the torchlight, another a coarse grey laced with fine metallic thread, a third in deep forest green that shed a dusting of spores with every movement. Even in the heart of stone, the air hung moist and cold, saturated with the scent of burnt tallow and the musk of old water. From sconces in the arched walls, torches spat and guttered, casting orange light that slithered across faces as pale and anonymous as death masks.

No titles were spoken here, only the functional necessity of names earned and worn like invisible crowns. The magister at the head of the table, tall, angular, motionless save for the slow folding of gloved hands, did not need to identify himself. When he spoke, the voice cut through the stillness as though it had been whetted on the stone itself.

"Our watchers are not in agreement." The words were uninflected, carefully measured.

A murmur passed around the circle, not of dissent but of discomfort. The second figure, smaller but with an evident coiled energy, leaned forward. Her hands were bare, fingers long and stained black along the creases, and she tapped the table where the runes formed a broken circle.

"It is a minor border skirmish, Sentinal," she said. "Bloodier than most, but hardly unprecedented. Let the kingdoms squabble among themselves — Ardanthia and Caladorn have always warred at the fringes." She sounded impatient, as though summoned for a lesser concern.

The magister in blue, whose hood cast his face into shadow, spoke with a slight tremor. "The killing was not so minor. An entire diplomatic train vanished — every courier, every retainer, every guard. The ambassador's body was not even left for ransom. That is new. That is calculated."

The Sentinal allowed the words to settle, scanning the circle with a gaze that seemed to fix on each magister, regardless of where his face was aimed. "Six months ago, an envoy of Ardanthia, Lord Marcus Blackbriar, journeyed south with full ceremonial escort. Their course was direct: Eldoria to Delrith, then through the corridor to Mirashar. Before reaching Delrith, they were set upon and destroyed. Only one man survived, and he staggered back to Eldoria."

"Coward's tale," said the woman with the ink-stained hands. "Most witnesses die of their wounds, the lucky ones first."

The Sentinal ignored the snipe. "Our watcher in Eldoria heard the testimony. The survivor told King Leofric himself that the attackers wore the livery of Caladorn. Our watcher in Caladorn, however, tells a different story: they found no evidence of a sanctioned operation. If anything, Caladorn's own patrols have increased since the incident. Their court desires peace. Their king is tired of war."

A rustling of fabrics, the weight of suspicion shifting around the table. The green-cloaked figure finally broke his silence, voice low and gravelly. "If both kings are ignorant, then who profits from the attack? It's no longer a border dispute. It's something else."

A pause, broken only by the hiss of a torch collapsing into itself. The Sentinal's next words fell heavier for the silence.

"Our order exists not to shape events, but to understand them. Yet this affair grows more opaque with every new witness. Either our watchers lie, or we are being lied to. That alone is reason to intervene."

"There's little evidence it threatens the Balance," the woman pressed. "What can it matter if kingdoms grind each other to salt? We have seen worse in the east. Nothing endures but the Pattern."

"Unless the Pattern itself is being rewritten," the blue-hooded man said.

At this, the Sentinal brought his palms flat on the runic table, producing a hollow note that echoed into the stone. "We are not theorists. To maintain the balance we need clarity, not further confusion. We will look. Tonight, we summon the memory of that day and see for ourselves."

The woman's upper lip curled. "The power to see through time is not borrowed lightly, Sentinal. It leaves marks on both the living and the dead."

"We risk more by not knowing," the Sentinal said. "If our council cannot agree on what is, how can we guide what must be?"

The blue-hooded man lifted a hand, uncertain. "If it is as you say, and both sides are being manipulated, then the ritual may be hazardous. Memory is often trapped by the will of those who shaped it."

Twilight’s Dominion (The Broken Crown Saga Book Two)

The peace was always a lie. They just didn't know whose.

Queen Eloise of Ardanthia has done everything right. She negotiated the alliance with Caladorn, married the prince, held her court together through blight and borderland attacks and the whispered threat of an ancient secret order. Now, with villages vanishing overnight — crops blackened, livestock dead, people simply gone — she does what any good ruler would do. She sends her best.

Sir Cedric Blackthorn, the precise and principled knight-investigator. Captain Elira, a soldier who has survived too much to flinch at anything. Tomas, a scholar more at home with footnotes than fistfights. Ryn, a street thief from the Saltspire docks whose instincts are worth more than anyone's education. And Auralias — the Court Mage, brilliant and unsettling in equal measure — who brings knowledge of old magic that none of the others possess, and who may be the only thing standing between Ardanthia and the League of the Moon.

Together, they are hunting the League before the League can finish what it started.

What they find will change everything they think they know — about the attacks, the conspiracy, and the true scale of what is being assembled in the dark. There are artifacts, older than any living kingdom, whose power was thought lost to history. There are secrets buried so deep that uncovering them will cost more than anyone is prepared to pay. And there is a question, growing louder with every mile: who, exactly, is the enemy?

Twilight's Dominion is a story about loyalty tested to breaking, courts where every smile hides a calculation, and the particular horror of realising that the enemy has been in the room all along. It is about a queen learning that the peace she built was built for her — and a company of mismatched, battle-worn companions who keep fighting even after the ground gives way beneath them.

Set across mountain fortresses carved from living rock, fog-wrapped port cities, a besieged royal palace, and the treacherous corridors of two kingdoms in collision, this is epic fantasy for readers who like their politics sharp, their magic consequential, and their betrayals earned.

Perfect for readers who love:
*The political intrigue of A Song of Ice and Fire
*The ensemble loyalty of The Lies of Locke Lamora
*The world-building depth of Robin Hobb
*Characters who are competent, scarred, and worth caring about
"There's no certainty in what's ahead. But I'd rather die among friends than watch the world go to monsters."

The Broken Crown Saga:
Book One: The King's Fall
Book Two: Twilight's Dominion
Book Three: Echoes of Kings - coming soon



Twilight's Dominion opens on two stories running in parallel. In the first, Lady Seraphina D'Argent — a diplomat travelling alone through the unforgiving Crownspine mountains — has just been surrounded by armed strangers on a mountain pass. She has been riding for ten weeks on orders she doesn't fully understand, heading toward coordinates her queen gave her without explanation. She is about to discover something that will change everything she thought she knew about the world she serves.

The figures came on in absolute silence, fanning out across the trail with the efficiency of wolves. In a matter of seconds they had closed off her retreat and were sliding, almost bonelessly, down the talus to encircle her.

Their leader wore a helm that entirely concealed his face, its visor painted with a crude snarl of animal fangs. The others carried composite bows at the ready, arrows nocked, but pointed down — a gesture that managed to be both merciful and contemptuous at once. Seraphina drew Cassia to a halt and set her hands openly on the pommel, every muscle rigid with calculation.

"State your business," the leader growled, voice rendered inhuman by the tin of his visor.

Seraphina debated, for perhaps two breaths, whether to attempt bluff or bravado. The bows decided the matter. "I am Lady Seraphina D'Argent, of Armathor," she replied, "on a mission from Her Majesty Queen Evelina."

The leader turned, a lazy gesture that made mockery of her authority, and a snort went up among his lieutenants. "And your escort?"

"Was not permitted." Seraphina kept her gaze level, though the blood pounded furiously in her ears. "I am to meet with a representative of the Riders, if you are such."

The mention of the Riders produced a shift in the circle. The archers exchanged glances, some wary, some almost amused. The leader drew closer, boots crushing the shallow crust of snow.

"You speak too much for a courier," he observed. "But too little for a spy." He swept a gauntleted hand at her pack horse. "Open your satchel."

She untied the travel case from the gelding, working fingers gone numb in the cold, and fished out the scroll tube. It was heavy, made of dark wood and brass, the wax seal untouched. She held it up so they could all see the sigil of Caladorn: a pair of crossed sabres over a seven-pointed star. There was a stillness, then a slow, careful release of tension among the archers as the leader nodded, almost respectful.

"Walk forward. Slowly," he said.

They escorted her up the ridge, off the trail, through a section of scree so loose that even Cassia balked. For an hour, maybe more, they wound through impossible switchbacks and across narrow spines of rock, each step a new exercise in balance and terror. Finally, the leader raised his hand and the party halted at a narrow saddle between peaks.

Seraphina caught her breath, took a long swallow from her water skin, and paused as she noticed what lay beyond the saddle.

The city was carved into the living stone of the mountain's interior, hidden from the world by both geometry and design. Terraced galleries spiralled down the inside face of a gigantic crater, studded with windows and fire-gleaming vents that gave the place an eerie, hive-like vibrance. Slender bridges of bone-white stone spanned the void between rocky spurs, connecting to massive towers whose roofs gaped open to the sky. Far below, at the crater's deepest point, a plaza of blue granite caught the light of a hundred lanterns, transforming it into a pool of shimmering stars.

She had never seen such a thing. She had never heard of such a thing. And yet, as she stood there, wind plucking at her cloak, Seraphina understood instantly, with a sick clarity, that Queen Evelina had always known.

They did not take her down the public steps. Instead, the archers led her along a narrow spiral cut into the stone, half-tunnel, half-balcony, with just enough space for one person and a horse at a time. The air grew colder with every turn, and the hum of unseen machinery — bellows, pulleys, some kind of water-driven elevator — echoed from deep within the walls. At last they emerged onto a flagstoned platform where the leader, visor now up, gestured for her to dismount.

"Wait here," he said, less threatening now. "You will be summoned."

Seraphina did not ask how long. She untethered her gloves, flexed her hands, and tried not to shiver in the thin mountain air. The view from the platform was staggering; across the chasm, the terraces of the city glimmered with what looked like glass or ice, and tiny figures moved between the arcades.

A boy in a grey tunic arrived, bearing a tray of tea and something that looked like bread but tasted of cedar and salt. He smiled at her with a gentleness that belonged to another world. When she asked him his name, he merely gestured for her to drink.

Time stretched, then snapped back when the leader returned, flanked by two more guards in matching visors. "You will come," he said.

I am a new author writing under the pen name Orlan Drake, my real name is Chris Hills Farrow. I've worked as a freelance writer for magazines in the past but have always wanted to write fiction, and after having more free time during the lockdowns, I have made some progress. I enjoy fantasy because it opens my mind to other worlds or ways of life that do not exist in real life, or have ever existed.


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Friday, March 13, 2026

Excerpt: Land of Two Moons by D.L. Gardner + giveaway

Where were you born/grew up?
I was born in Lakewood, Ohio in 1949. I remember the swans at Euclid Beach, the Steeplechase Carousel and walking in the beautiful park. I had a boyfriend in Cleveland when I was five, and we used to watch bugs on the sidewalk together.

My family moved to California in 1955. Back then California was wide open, still had movie sets that you could visit where actors would have gunfights in the streets. I was there for the opening week of Disneyland and helped Walt Disney conduct his orchestra on Main Street. He even gave me his conductor’s baton as a souvenir. I wish I had kept that. You don’t think you’re going to grow old when you’re a child and that those kinds of things would mean more than face value in the future.

Other things I should have kept?
• My Barbie dolls. My dad worked for Mattel Toy Company on Rosecrans in CA, and I had the very first Barbies that they ever made. I also had holsters and cap guns from back in the 50s too. We’d play Rawhide. Clint Eastwood was my idol.

• All the real silver dollars that my folks brought back from Las Vegas when slot machines spat out genuine money.

• My Ginny dolls and all the doll clothes my aunt made for me and my sister by hand.

• My horse statue collection.

I grew up in Southern California. When I was a teen my friend who had her own Mustang convertible, would pick up a bunch of us girls, and we’d cruise Hollywood on warm summer evenings, keeping our eyes out for celebrities. We thought we saw Donovan once.

We’d also cruise 101 along the coast and ride as far as Malibu all the while checking out the surfers, the Beach Boys playing loud and us singing along!

Other friends would have hootenannies. I had a banjo and my best friend played guitar, and we’d join other folks, maybe twenty sometimes, in different people’s homes and sing all the songs. You know, Dylan, Joan Baez, the Kingston Trio, Mamas and the Papas, Peter, Paul and Mary.

Those were high school years that soon got interrupted by the Vietnam War, and sadly most of the guys in our class and the class before us got drafted. Many never returned.

When it was time to apply for college, I applied to out-of-state colleges and got accepted into Northern University. From there, I lived twenty years in Arizona, in places like Cottonwood, Jerome, Clear Creek and Winslow. Those back to the earth experiences inspire some of the situations my characters in my books experience. Eventually I moved to the Pacific Northwest, (Washington state), where I live to this day and spend my time writing.

Did I get sidetracked?

Political unrest, war over valuable mines, forbidden love, and a homesick dragon bound in chains threaten the land of two moons.

Land of Two Moons
by D.L. Gardner
Genre: YA Epic SciFi Fantasy Adventure
"The gritty reality of trench warfare and the smoky chaos of riots is striking in D. L. Gardner's Land of Two Moons...a rich and ambitious fantasy novel that successfully builds a world trembling on the brink of magical and political upheaval. This is a delicate, intricate novel that rewards patient reading." - Independent Book Review
Arthur and Hallie are twin siblings, son and daughter of the Duke of Lodesmoor. Humble teenagers who befriend the village people and sympathize with their grievances. Their father, Lord Balmier, whose duchy is approaching financial collapse, uses his subjects as pawns in a battle over a string of valuable mines.

Lord Balmier sees his son's sympathy toward the serfs as an alliance against him and soon acts to squelch Arthur's sedition.

Hallie clings to a forbidden love, and both siblings must resist their father's harsh rule.

All the while they are unaware that their mother keeps a mystical dragon named Killian, bound in chains by a spell, whose fate will affect them all.

As the twin moons approach a rare and magical eclipse, alliances shift, secrets unravel, and Arthur and Hallie must choose between loyalty, freedom, and sacrifice to save their people and themselves. 
“With strong pacing and a cast of memorable characters – including a homesick dragon, this is the perfect book for fans of the ‘fantasy’ genre. Highly recommended!” - The Wishing Shelf
 


Land of Two Moons will be a limited edition leather hardcover signed and numbered, a special edition case laminate hardcover, an eBook, and a paperback with printed edges. A rigid slip case is available for the hardcovers.
 


Prologue
Pattin didn’t know what they were fighting for. All he knew was that when their commander yelled the order he was to let loose his arrows toward another trench opposite theirs somewhere in the Red Sands desert. Rumor was they were fighting over mines, dukes, power, and money. Nothing he’d ever be privy to. It didn’t matter. He was here because he’d been conscripted.

He'd been in this trench for nine days straight. Hot, drenched in sweat, sick to his stomach, and with little to eat or drink. Tired of swatting flies and stepping over the bodies of his comrades, he was ready to leave. No one wanted to be here, especially not the lads from Bidsworth, and especially not on the front lines.

He spat the dust out of his mouth and bit another piece of jerky.

“When is she going to come for us?” he asked his friend.

“Tonight, they said. Maybe,” Ivan whispered.

“What do you mean, maybe? She promised.”

“She can only take five at a time.”

“Bloody Marks, she’s been here every night for a week. What’s she going to do, get everyone but us? The more people who leave, the less chance of survival for those who stay. I’m too young to die in this rat hole.”

Ivan shrugged—a hint that he wasn’t happy about the situation either.

“We could try and make a run for it on our own,” Pattin whispered, his lips barely moving, glancing around the desolate countryside.

Over the sand, the heat waves danced, crafting a mirage of water, a deceptive illusion that only a fool would pursue. Bait for the enemy. Pattin licked his lips, wishing for a drink of cool water from the springs in Bidsworth, his homeland, a wealthy duchy whose stone structures mirrored the color of the red earth. Here in the wasteland, iron ore poisoned the vegetation, and there was nothing but dust as far as the horizon. The soldiers hated this place, and rumors of desertion were burning the ears of the agents at base. The officers were watching the troops like hawks.

“Fool. We’d have bolts in our backs, dead. Is that what you want? If I’m going to desert, I’m doing it with Kezia.” Ivan wiped the sweat from his brow; his face caked with red earth. Even his eyelashes were laden with dirt.

“What makes her so special that she can get us out with no one noticing?”

Ivan snickered and glared at him. “She’s the duke’s daughter, remember? Plus, she’s smart, crafty, and wicked.”

“Duke sabotages his own army through his daughter!” Pattin mumbled.

“Stop complaining or she’ll never come and get you.”

Pattin wiped his brow, his mouth fixed in a frown. She might not come for him at all. It’s everyone else’s luck to be saved by a duchess.

"Heads up!" The dreaded warning arrived just as a flurry of bolts blotted out the sun.

Pattin covered his head with his shield. Ivan lifted his own targe to cover his body while the plummeting projectiles thundered on it.

“Move!” came the command.

Like a terrified beetle, Pattin crouched on the ground and joined the others, locking his shield with Ivan’s as the company crawled through the trench, hands and knees bleeding, while avoiding the corpses of friends who didn’t survive. Away from the onslaught they moved, abandoning their supplies. Someone would be sent back for them when the sun settled on the horizon and the two moons rose.

Soon everyone here would have to leave the trenches and charge at the enemy. That was a standard maneuver, and it was just a matter of time. Hand to hand combat would kill him, Pattin was certain. With practiced ease, he could loose an arrow, always striking the mark. But his end would come by the cold steel of a sword. He hoped it would be tomorrow. He wasn’t ready to die today.

Maybe Kezia would draw his name and come for him tonight. Maybe he would live through this bloody war, after all.

About the Author:
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D.L. Gardner is an award-winning author, artist, filmmaker, and screenwriter with over 28 published works to her credit. Writing and painting are her passions and fantasy her forte. When she's not pounding keys on the computer, she's canning salsa, picking apples, listening to the voices of critters in the woods, or watching flowers grow. She loves visiting far-off lands through books by both reading and writing.

Her genres include all fantasy, historical, and mystery.

Get to know D.L. through her websites and blogs or send her a message her on Kickstarter.

Currently a FINALIST (2025 March) in the Cannes World Wide Film Festival for her screen adaption of her book An Unconventional Mr. Peadlebody.

Other awards include Wishing Shelf book Award 2023 for audio, B.R.A.G. Award 2022 for the Cho Nisi series, Book Excellence Award 2019 and 2015 for Ian's Realm and Cassandra's Castle. Best Screenplay adaptation from her book Dylan at the Paris Screenplay Awards, Mile Hill International Screenplay Awards, L.A. Edge Awards, European Cinematography Awards, and Moondance Film Festival. Best Screenplay Award for adaptation from her book An Unconventional Mr. Peadlebody at Veers Film Festival, Best Screenplay Award for adaptation of Ian's Realm at the Twin Falls Sandwiches Film Festival and many more.


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Sunday, March 1, 2026

Excerpt: Red Queen, Yellow King (The Book of Alice #1) by Jack Finn + giveaway

Welcome back to Wonderland.
Nothing here survives unchanged.

Red Queen, Yellow King (The Book of Alice #1)

by Jack Finn
December 28, 2025
Genre: Dark Epic Fantasy, Alice in Wonderland Retelling
This is book #1 of The Book of Alice duology.
Wonderland has fallen. And something older than kings has taken its place.

Alice returns to consciousness in a ruined palace, her body broken, her mind fractured, her sister enslaved by a queen who wears a crown of thorns and a smile of knives. The Looking Glass is shattered. The Hatter has turned. The White Queen is dead.

But beyond the bloody thrones and broken teacups lies something even stranger—an echo of a play that should never be performed, whispered by a masked god in yellow.

To save what little remains, Alice must navigate a sea of madness, hunt down a missing monarch, and confront the truth behind her own unraveling story.

Some fairy tales end in fire. Others in silence.


The Red Queen played the long game. She murdered the White Queen and spared Alice, Ava, Hatter, and Lady Cheshire the purge that followed; even Tinker was allowed to live just long enough to complete his devices for the journey. Holding Ava and the Cheshire girls hostage, even releasing the giants, was all part of a plan the Red Queen had mapped out in her mind well in advance. She wanted the Azure Queen dead and the Red King back. Now all her pieces were in play on the chessboard.

Like every game, chess had rules.

Alice never played by the rules.

She would make her own rules.

She would beat the Red Queen at her own game.

Alice doing Alice things.


About the Author:
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Jack Finn is a horror author and active Horror Writers Association member living in the wilds of the Pacific Northwest with his wife and two fiendishly clever dogs. He is a lifelong believer that the Tooth Fairy proves you can trade body parts for cold, hard cash.

His books by the include, The Wolves of Kalinin werewolf duology: Prey Upon the Lambs (Anuci Press 2025) and The Desolation of Hunters (Anuci Press 2025); the horror collection They Come When You Sleep (Velox Books 2025), a re-envisioning of the Dracula mythos in the standalone novel The Seven Deaths of Prince Vlad (Anuci Press 2024), and the folk horror collection, Legend of the Deer Woman (Crow Street Press, 2023).


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