Double Jumpers Issue #1 and #2 (of 4)
Writer: Dave Dwonch
Art: Bill Blankenship
adult humor
“The warped minds of Dave Dwonch and Bill Blankenship continue to deliver you the gender bending, level ascending, doom impending, never ending story that can only be called…DOUBLE JUMPERS!”-Action Lab
# 1 After Jason and his team of programmers get stuck in their virtual reality game, Dungeon Lords, they must find a way back to the real world.
Unbeknownst to them, the fantasy characters they inhabit have taken control of their bodies… and now wizards and warriors run free in Las Vegas!
In issue #2, things go from bad to worse as the Dungeon Lords programmers embark on a quest to the fabled kill screen, their journey taking them into the mines of Maladore.
Plus, there’s more gender bending mayhem as the “real” Dungeon Lords start a brawl in the local T&A eatery, Peepers!
Written by Dave Dwonch (Space-Time Condominium) and with art by Bill Blankenship (Thunderchickens), this mature-readers series is ideal for fans of epic fantasy action and old-school platform gaming.
Double Jumpers #2 is available for pre-order (Diamond Code JUN120756) with an August release in comic book shops, and various digital distribution outlets.
This is a great start to a fun series, it's like Freaky Friday times four! Three computer game designers and one intern are creating the ultimate gaming experience, letting players become fully immersed in the virtual reality game Dungeon Lords. The game characters have been programed to have personalities to give a more “real” experience. Jason is the leader of the team and has a sexy nerd vibe going, he is also dating his boss, Danielle, who is a hard ass. Helping Jason is Milo, the stereotypical computer geek with no social skills and a jerk to boot and Andrew is the shy nerd. The intern, Maxine is a smart-ass tough girl. There is a glitch in the game and the team decides to play and find out what is wrong. There is a mix up during the “jump” into the game and Milo the jerk ends up in the female character and Maxine ends up as the male barbarian. Something goes wrong and the characters jump out of the game into the team’s bodies leaving the team in the game. The characters are stereotypical gamers, but very likable and relatable.
The writing is the strong point of this comic, it is witty with lots of pop culture references and the story is told in a clever way with the mixing of the game world action and the real world. The game characters are experiencing the joys of Las Vegas, NV and Jason’s credit card while the team has to fight their way through the game they created to reach a kill-switch in hopes that will jump them back into their bodies. The art work is bold, colorful and clean. The panel layout doesn’t vary much throughout the comics but I like the abundant panels on each page and the use of long rectangular panels.
Action Lab comics may be a small press, but they are producing quality comics.
5 “I have a bad feeling about this” Sheep
ABOUT ACTION LAB ENTERTAINMENT
Action Lab Entertainment was founded in 2010 by a group of indie comic creators with the sole intent of publishing the most diverse, thought provoking, entertaining comics on the market.
Their first major release, FRACTURE, was released in July 2011 followed by the three-time 2012 Glyph Comics Award winning and two-time 2012 Eisner Award nominated PRINCELESS. Action Lab continues to publish genre spanning comics from the all-ages MONSTERS ARE JUST LIKE US, and mature reader books like SNOWED IN and DOUBLE JUMPERS.
Loved the review, will have to check out Double Jumpers!
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